Dude, I had to give a return review! The mix on this track is great! Wonderful use of space, and you have all of these instruments that should totally be at odds with each other and they somehow work great together! Awesome energy throughout, you totally deserved to win our little match-up. ;)
Thanks man and I call this this kind of instrumentation harmonious contradictions hehehe
Sweet track! I love the 7/8 of course ;) although I feel like the first 7/8 section could have had a little more energy.
The piece felt very sectional, you might want to look at your transitions a bit, I wasn't entirely sure what you were trying to achieve during some of them.
Other than that, great heroic piece! Cool brass and synths for sure. :)
2 thumbs up!
I love you and your quintal/quartal stuffz! Super chill and relaxing. Watery too. You might want to play with the string dynamics though.
Oh, and the super verb'ed and delayed piano is awesome.
Haha your right! I forgot to do the dynamics lol this ones still mixed to have a voice in it lol
But thanks bro!
Saw your name on the top 50 classical, and thought I'd drop in to comment. Am I hallucinating or does this sound familiar? Lol, love this piece man, and it definitely worked with the picture. And to anyone reading this you should check out PhilVille's other stuff!!!
Great work as usual!
I've run into you in the forum before, and I've been a fan of yours for a while. I happened across this by accident, very much enjoyed it, and thought I'd drop you a review.
First of all, this piece is extremely effective. I made sure to actually play the game (on Kongregate) before I finished writing this review, and this music fits the game very well. This work loops nicely, fits the forest part of the game, and is fun to listen to. It also works as both "wandering" music and battle music, which is hard to pull off.
I don't really think there is anything wrong with the song, but I feel obligated to give some contructive criticism nonetheless. First, the simplicity of this song gives it a certain charm that helps set the game apart from similar games, but a little bit of textural diversity couldn't really hurt. You have the same chord progression throughout, which is fine, as this is easier when you need to loop. You also have very similar inversions in your background string/pad section though, and this gets a little old after a while. If you through some different voicing on the strings every other phrase, I think it would be easier to listen to for an extended period of time.
The marcato cello section in the background adds a nice flavor to the mix, but is just a little late coming in. This happens a lot with sampled marcato or staccato strings; it is just difficult to line things up perfectly. You can remedy this by moving the strings earlier by a fraction of a beat.
I suppose I could nitpick more when it comes to usage of instruments and samples, form and mix, but I really don't think it is necessary. You have your own unique style, and it works for the game. It is kind of like the way David Orr manages to put bells and brushed snares in everything, but still gets away with it.
Anyway, you rock, this piece rocks, the game rocks.
Keep it up.
Why thank you for the review! You piqued my attention after I listened to one of your pieces as well, and I must say that you have quite excellent pieces too.
Firstly, I must thank you for being open minded to listen to the song in its context before judging. ^__^ Indeed I was trying to figure out how to compose a piece that would work as a field theme and a battle theme. I believe that I could've done a better job, especially with the transition (or lack thereof) between motifs.
The simplicity of the song is actually something that I don't like about the song myself. And you nailed it right on the head. The song is a repetition of the same chord progression over and over. In the process of composing it however, I did have a second progression that I wanted to fit into it. However I realized that fitting it in (and developing that motif), would stretch the song out far too much. This would present a problem in filesize for the game designer, so I kept it short.
Thanks for the critique on the marcato strings. I'll look into changing the timing of the instruments with my next piece that I use them.
I do have a style that's my own, or at least people tell me. I try to grab inspiration from other artists, you included, but it all ends up being what comes up in my head.
Thank you for the detailed review! ^__^
~Phyrnna ^_^ <3
::EDIT:: I realized which marcato beat you were talking about... the one near the beginning. That was intentionally off beat! xDD
Nice work, texture!
Nice groove there! I like the feel of the piece and the textures you have set up. The mix is decent and the synths are pleasant. Now to the details ;-)
You might want to watch the mix a little. It starts off nice, but your mids are super-loud and this creates a bit of an uncomfortable pulsing sound on nice speakers. I'd like to turn it up, but I can't because of all of those overlapping mids.
I really like the jazz kit! I wasn't expecting that and makes this piece kinda nice and different from the average piece in the ambient section. You might want to vary the velocities on the kit though to make it sound a little more realistic. Those are some nice samples, but the identical velocities make it sound programmed. You also might want to give some thought to processing or verb just a little bit, it stands out way in the front of the mix and doesn't blend perfectly. Just a suggestion though, I really like that part. :-)
The melody that comes in with the drums is nice and adds some interest. It is a little random though, and kinda sounds like you are rambling. Some repetition of a motive or two, or maybe fewer notes might improve your melodic line. It just sounds a little like filler at times.
The ending was just a little funny, I liked the diffusion of energy, but the steel drum synth confused me a little, and the very end is rather abrupt. If you faded all the way out, or made the last note more final I would like it better.
Overall, this piece is pretty awesome. I liked the ambience and it was very relaxing. The kit was nice, and so was the melodic line. The ambient synths in the back are the best part of this piece though. Keep up the good work! I'll be watching you from time to time.
I think the main problem with this song are the mids, like you said. I simply need to work on the quality when multiple pads (4 in this case) overlap. Sometimes that can get pretty chaotic and leave some bad feedback and auto wah sounds. However, some of the Watching I put in there on purpose. There is a bass in there that is hard to detect, but it comes in immediately when the Future Flute synth comes in. (The main synth) Then everything quiets down abruptly for a sense of relaxation, and only leaves the beat and the bass.
I like the strangeness of this song because it was entirely experimental, using only 11 keys on my keyboard so I was a bit held back on what I could do. However, the main problem is the renaissance that is amplified at 54 seconds. I have had multiple opinions on this, however, and from those opinions I have decided to leave it in since it sounds so exotic.
Thanks for your detailed review! :)
I didn't expect the patch to sound anything like that!
That's awesome! You sir, are a gentleman and a scholar.
Very nice! And I very much like the tempo! Not bad at all for a two day piece. I'd like to hear the finished version! I withhold the rest of my comments, as this hasn't been finalized.
Oh, and nice choice of workshop. UMKC has a great program. ^_^
I love your work
PS: If you do release another version, I'll review it if you pm me.
Thanks! I think that I'll probably audition at UMKC this December. I really like the campus and have met the professors. I'll shoot you a pm if I finish.
Sorry, but this is just too simple. You have a repetitive drum beat and then a plain natural minor scale by itself for 2/3 of the song. At the end you harmonized with a descending scale. That is your whole piece in a nutshell. What was the point of this piece? Was it an excercise? If you had something in mind other than a piece to showcase your talent on NG when you posted this, you should tell us. Otherwise, I am going to give it a 2/5 and a 4/10.
I think some of your other stuff has promise though!
Sorry for the criticism, I just don't know what you are going for here. If you've got questions or answers, shoot me a pm
Pretty much nothing. Just got bored. Why i uploaded this... I have no clue.
Sweet Suds, Dude!
Nice song dude! Pretty good groove, nice melody, great texture. I do have some suggestions though.
First, you have some nice builds at the very beginning, but the order is a little off. You start with the lead as an unprocessed instrument while you automate the bass, then you suddenly switch and automate the lead. This doesn't quite work, because you seem to backtrack. The "final" lead tone that you hit at about :41 is too close to the one at about :25, and that makes it kinda anticlimactic.
You did a lot of nice automation and editing to keep the listener interested, but you only altered the drum once or twice, and only for a short while. That repetitive beat starts to stick out after a while. It is not so much that the beat is bad, but when you have transitions, and you build into new sections, everything is different except for the beat and that is noticeable.
I really liked the harmony throughout the piece! The melody was nice too, but a good thing to watch is that borrowed chords are great, but if you keep switching modes like you did when the main melody came in your song is going to be less catchy. Cool, but harder to get stuck in someone's head.
Also, you clipped a couple of times close to the end.
All in all, a nice song, fun to listen to, good transitions, I would totally dig it in the club. This is just what stuck out to me whilst listening. Good work! I don't review songs that I don't like.
haha i totally agree.
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